working
This commit is contained in:
563
internal/client/client.go
Normal file
563
internal/client/client.go
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@@ -0,0 +1,563 @@
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package client
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import (
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"bytes"
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"encoding/binary"
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"fmt"
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"log"
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"strings"
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"time"
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"go-ts/pkg/protocol"
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"go-ts/pkg/transport"
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)
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type Channel struct {
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ID uint64
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ParentID uint64
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Name string
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Order uint64
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}
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type Client struct {
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Conn *transport.TS3Conn
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Handshake *HandshakeState
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Nickname string
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ClientID uint16
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// Counters
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PacketIDCounterC2S uint16
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// State
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Connected bool
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// Server Data
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Channels map[uint64]*Channel
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}
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func NewClient(nickname string) *Client {
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return &Client{
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Nickname: nickname,
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PacketIDCounterC2S: 1,
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Channels: make(map[uint64]*Channel),
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}
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}
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func (c *Client) Connect(address string) error {
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conn, err := transport.NewTS3Conn(address)
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if err != nil {
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return err
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}
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c.Conn = conn
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// Initialize handshake state
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hs, err := NewHandshakeState(c.Conn)
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if err != nil {
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return err
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}
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c.Handshake = hs
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// Improve Identity Security Level to 8 (Standard Requirement)
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c.Handshake.ImproveSecurityLevel(8)
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log.Println("Connected to UDP. Starting Handshake...")
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// Start Handshake Flow
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// Step 0
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if err := c.Handshake.SendPacket0(); err != nil {
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return err
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}
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// Read Loop for Handshake
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timeout := time.After(5 * time.Second)
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for !c.Connected {
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select {
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case pkt := <-c.Conn.PacketChan():
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if err := c.handlePacket(pkt); err != nil {
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log.Printf("Error handling packet: %v", err)
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}
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case <-timeout:
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return fmt.Errorf("connection timed out")
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}
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}
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log.Println("=== Connected! Now listening for server data... ===")
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// Send Ping every 3 seconds
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ticker := time.NewTicker(3 * time.Second)
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defer ticker.Stop()
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// KeepAlive Loop
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for {
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select {
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case pkt := <-c.Conn.PacketChan():
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if err := c.handlePacket(pkt); err != nil {
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log.Printf("Error handling packet: %v", err)
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}
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case <-ticker.C:
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// Send Ping
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c.PacketIDCounterC2S++
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ping := protocol.NewPacket(protocol.PacketTypePing, nil)
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ping.Header.PacketID = c.PacketIDCounterC2S
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ping.Header.ClientID = c.ClientID // Should be assigned by server usually, but we use 0 or what?
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// Encrypt Ping (if past handshake)
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// For now, assuming unencrypted ping is ignored or we need to encrypt it if in full session
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// Protocol says: "Everything is encrypted"
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// Using correct keys...
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// Actually handlePacket sends PONG. We need to Initiate PING?
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// Simplified: Just printing "Ping" for now, or just wait for server to Ping us.
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// The server usually pings. We must reply Pong.
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// BUT if we don't send anything, we might time out.
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// Let's rely on Server Pings for now, but remove the 5s exit timeout.
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}
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}
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}
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func (c *Client) handlePacket(pkt *protocol.Packet) error {
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log.Printf("Received Packet: ID=%d, Type=%v, Len=%d", pkt.Header.PacketID, pkt.Header.PacketType(), len(pkt.Data))
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switch pkt.Header.PacketType() {
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case protocol.PacketTypeInit1:
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return c.handleInit(pkt)
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case protocol.PacketTypeCommand:
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// Send ACK
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// Ack Data: PacketID of the packet we're acknowledging (2 bytes)
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ackData := make([]byte, 2)
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binary.BigEndian.PutUint16(ackData, pkt.Header.PacketID)
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ack := protocol.NewPacket(protocol.PacketTypeAck, ackData)
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// ACK header PacketID should match the packet being acknowledged
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ack.Header.PacketID = pkt.Header.PacketID
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// ACKs for Command packets during handshake are encrypted with HandshakeKey
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key := protocol.HandshakeKey
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nonce := protocol.HandshakeNonce
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// Meta for Client->Server: PID(2) + CID(2) + PT(1) = 5 bytes
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meta := make([]byte, 5)
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binary.BigEndian.PutUint16(meta[0:2], ack.Header.PacketID)
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binary.BigEndian.PutUint16(meta[2:4], ack.Header.ClientID) // ClientID (usually 0 during handshake)
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meta[4] = ack.Header.Type
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encData, mac, _ := protocol.EncryptEAX(key, nonce, meta, ack.Data)
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ack.Data = encData
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copy(ack.Header.MAC[:], mac)
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log.Printf("Sending ACK for PacketID %d", pkt.Header.PacketID)
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c.Conn.SendPacket(ack)
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return c.handleCommand(pkt)
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case protocol.PacketTypeVoice:
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c.handleVoice(pkt)
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case protocol.PacketTypePing:
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// Respond with Pong
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pong := protocol.NewPacket(protocol.PacketTypePong, nil)
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pong.Header.PacketID = pkt.Header.PacketID // Acknowledgement
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pong.Header.MAC = pkt.Header.MAC // TODO: calculate real mac
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c.Conn.SendPacket(pong)
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case protocol.PacketTypeAck:
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// Server acknowledged our packet - ACKs are encrypted
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// Decrypt with HandshakeKey
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key := protocol.HandshakeKey
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nonce := protocol.HandshakeNonce
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meta := make([]byte, 3) // Server->Client is 3 bytes
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binary.BigEndian.PutUint16(meta[0:2], pkt.Header.PacketID)
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meta[2] = pkt.Header.Type
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data, err := protocol.DecryptEAX(key, nonce, meta, pkt.Data, pkt.Header.MAC[:])
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if err != nil {
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log.Printf("ACK decryption failed: %v", err)
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return nil
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}
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ackPId := uint16(0)
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if len(data) >= 2 {
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ackPId = binary.BigEndian.Uint16(data[0:2])
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}
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log.Printf("Received ACK for PacketID %d", ackPId)
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// If ACK is for clientek (PID=1), proceed with clientinit
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if ackPId == 1 && c.Handshake != nil && c.Handshake.Step == 5 {
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log.Println("clientek acknowledged! Sending clientinit...")
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c.Handshake.Step = 6
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return c.sendClientInit()
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}
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// If ACK is for clientinit (PID=2), we're connected!
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if ackPId == 2 && c.Handshake != nil && c.Handshake.Step == 6 {
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log.Println("clientinit acknowledged! Connection established!")
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c.Connected = true
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}
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}
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return nil
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}
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func (c *Client) handleInit(pkt *protocol.Packet) error {
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// Determine step based on packet content or local state
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// Simple state machine
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if c.Handshake.Step == 0 {
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if err := c.Handshake.HandlePacket1(pkt); err != nil {
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return err
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}
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log.Println("Handshake Step 1 Completed. Sending Step 2...")
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return c.Handshake.SendPacket2()
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} else if c.Handshake.Step == 1 {
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// Wait, step 1 is processed, we sent step 2.
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// We expect Step 3.
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if pkt.Data[0] == 0x03 {
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if err := c.Handshake.HandlePacket3(pkt); err != nil {
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return err
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}
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log.Println("Handshake Step 3 Completed. Sending Step 4 (Puzzle Solution)...")
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// Send Packet 4 (Not fully implemented in this snippet due to puzzle complexity)
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// c.Handshake.SendPacket4()
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}
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}
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return nil
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}
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func (c *Client) handleCommand(pkt *protocol.Packet) error {
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// Check if Encrypted
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// PacketTypeCommand is usually encrypted.
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// Flag check? The flag is in the Header (e.g. Unencrypted flag).
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// If Unencrypted flag is SET, it's cleartext.
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// Spec: "Command ... Encrypted: ✓". So Unencrypted flag is CLEARED.
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// Decrypt if necessary
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var data []byte
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var err error
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if pkt.Header.FlagUnencrypted() {
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data = pkt.Data
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} else {
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var key, nonce []byte
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decrypted := false
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// 1. Try SharedSecret if available
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if c.Handshake != nil && c.Handshake.Step >= 6 && len(c.Handshake.SharedIV) > 0 {
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// Use SharedSecret-based encryption
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crypto := &protocol.CryptoState{
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SharedIV: c.Handshake.SharedIV,
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SharedMac: c.Handshake.SharedMac,
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GenerationID: 0,
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}
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// Server->Client = false
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key, nonce = crypto.GenerateKeyNonce(&pkt.Header, false)
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// AAD for Server->Client: PacketID (2) + Type|Flags (1)
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meta := make([]byte, 3)
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binary.BigEndian.PutUint16(meta[0:2], pkt.Header.PacketID)
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meta[2] = pkt.Header.Type // Type includes Flags
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data, err = protocol.DecryptEAX(key, nonce, meta, pkt.Data, pkt.Header.MAC[:])
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if err == nil {
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decrypted = true
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} else {
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log.Printf("SharedSecret decrypt failed (PID=%d): %v. Trying HandshakeKey...", pkt.Header.PacketID, err)
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}
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}
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// 2. Fallback to HandshakeKey
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if !decrypted {
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key = protocol.HandshakeKey[:]
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nonce = protocol.HandshakeNonce[:]
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// AAD matching KeyNonce derivation context?
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// HandshakeKey usage usually has same AAD requirements?
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meta := make([]byte, 3)
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binary.BigEndian.PutUint16(meta[0:2], pkt.Header.PacketID)
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meta[2] = pkt.Header.Type // Type includes Flags
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data, err = protocol.DecryptEAX(key, nonce, meta, pkt.Data, pkt.Header.MAC[:])
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if err != nil {
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log.Printf("All decryption attempts failed for PID=%d: %v", pkt.Header.PacketID, err)
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return fmt.Errorf("decryption failed: %v", err)
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}
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}
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}
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// On first encrypted command set Connected = true (Fallback if ACK missed)
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if !c.Connected && pkt.Header.PacketID > 2 {
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c.Connected = true
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}
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cmdStr := string(data)
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// Fix Garbage Headers (TS3 often sends binary garbage before command)
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// Scan for first valid lower case [a-z] char (Most commands are lowercase)
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validStart := strings.IndexFunc(cmdStr, func(r rune) bool {
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return (r >= 'a' && r <= 'z')
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})
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if validStart > 0 && validStart < 50 {
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cmdStr = cmdStr[validStart:]
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}
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log.Printf("Command: %s", cmdStr)
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// Parse Command
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cmd, args := protocol.ParseCommand([]byte(cmdStr))
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switch cmd {
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case "initivexpand2":
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err := c.Handshake.ProcessInitivexpand2(args)
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if err != nil {
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log.Printf("Error processing initivexpand2: %v", err)
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}
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case "initserver":
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// Server sends this after clientinit - contains our clientID
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if cid, ok := args["aclid"]; ok {
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var id uint64
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fmt.Sscanf(cid, "%d", &id)
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c.ClientID = uint16(id)
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log.Printf("Assigned ClientID: %d", c.ClientID)
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}
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if name, ok := args["virtualserver_name"]; ok {
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log.Printf("Server Name: %s", protocol.Unescape(name))
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}
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case "channellist":
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// Parse channel info
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ch := &Channel{}
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if cid, ok := args["cid"]; ok {
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fmt.Sscanf(cid, "%d", &ch.ID)
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}
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if pid, ok := args["cpid"]; ok {
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fmt.Sscanf(pid, "%d", &ch.ParentID)
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}
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if name, ok := args["channel_name"]; ok {
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ch.Name = protocol.Unescape(name)
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}
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if order, ok := args["channel_order"]; ok {
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fmt.Sscanf(order, "%d", &ch.Order)
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}
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c.Channels[ch.ID] = ch
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log.Printf("Channel: [%d] NameRaw=%q Order=%d Args=%v", ch.ID, ch.Name, ch.Order, args)
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case "channellistfinished":
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log.Printf("=== Channel List Complete (%d channels) ===", len(c.Channels))
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var targetChan *Channel
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for _, ch := range c.Channels {
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log.Printf(" - [%d] %s (parent=%d)", ch.ID, ch.Name, ch.ParentID)
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if ch.Name == "Test" {
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targetChan = ch
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}
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}
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if targetChan != nil {
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log.Printf("Found target channel 'Test' (ID=%d). Joining...", targetChan.ID)
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if c.ClientID == 0 {
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log.Println("ERROR: ClientID is 0. Cannot join channel. 'initserver' missing?")
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return nil
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}
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// clientmove clid={clid} cid={cid} cpw=
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cmd := fmt.Sprintf("clientmove clid=%d cid=%d cpw=", c.ClientID, targetChan.ID)
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pkt := protocol.NewPacket(protocol.PacketTypeCommand, []byte(cmd))
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// Encrypt
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// key, nonce, mac, _ := c.getCryptoState() // Unused
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// Meta
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meta := make([]byte, 5)
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binary.BigEndian.PutUint16(meta[0:2], c.PacketIDCounterC2S+1) // Next ID
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pkt.Header.PacketID = c.PacketIDCounterC2S + 1
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c.PacketIDCounterC2S++
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binary.BigEndian.PutUint16(meta[2:4], c.ClientID)
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meta[4] = pkt.Header.Type
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// TODO: Use correct crypto keys (SharedSecret if available)
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// My getCryptoState returns correct ones?
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// Let's manually do it to match sendClientInit logic for now or refactor later.
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// Actually, if we are in Full Session, we should use SharedSecret.
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// Handshake Step 6 -> SharedSecret.
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crypto := &protocol.CryptoState{
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SharedIV: c.Handshake.SharedIV,
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SharedMac: c.Handshake.SharedMac,
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GenerationID: 0,
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}
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k, n := crypto.GenerateKeyNonce(&pkt.Header, true)
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encData, mac, _ := protocol.EncryptEAX(k, n, meta, pkt.Data)
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pkt.Data = encData
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copy(pkt.Header.MAC[:], mac)
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c.Conn.SendPacket(pkt)
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}
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case "notifycliententerview":
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// A client entered the server
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if nick, ok := args["client_nickname"]; ok {
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log.Printf("Client entered: %s", protocol.Unescape(nick))
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}
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case "notifytextmessage":
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if msg, ok := args["msg"]; ok {
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log.Printf("Text Message: %s", protocol.Unescape(msg))
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}
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case "notifychannelgrouplist":
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// Ignore for now
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case "notifyservergrouplist":
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// Ignore for now
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case "notifyclientneededpermissions":
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// Ignore for now
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case "notifyclientleftview":
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if nick, ok := args["client_nickname"]; ok {
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log.Printf("Client left: %s", protocol.Unescape(nick))
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}
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case "notifyconnectioninfo":
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// Ignore
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case "badges":
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// Server badges info
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case "notifyclientchatcomposing":
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if nick, ok := args["client_nickname"]; ok {
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// This often comes as clid, need to lookup in future
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log.Printf("Client typing: %s", protocol.Unescape(nick))
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}
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case "notifyclientmoved":
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if nick, ok := args["client_nickname"]; ok {
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log.Printf("Client moved: %s", protocol.Unescape(nick))
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}
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case "error":
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if id, ok := args["id"]; ok && id == "522" {
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log.Println("WARNING: Server rejected client version (Error 522). Ignoring as requested.")
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// We pretend we are connected?
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// The server might not send further data, but we won't crash.
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c.Connected = true
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} else {
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log.Printf("Server Error: %v", args)
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}
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default:
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// Handle prefixes for weirdly updated commands
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if strings.HasPrefix(cmd, "badges") {
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// ignore badges garbage
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log.Println("Received Badges (Ignored)")
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return nil
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}
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// Log unknown commands for debugging
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log.Printf("Unhandled command: %s", cmd)
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}
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return nil
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}
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// Helper to encrypt/decrypt based on state
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func (c *Client) getCryptoState() (key, nonce, mac []byte, isHandshake bool) {
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if c.Handshake != nil && len(c.Handshake.SharedSecret) > 0 {
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// Use Derived Keys
|
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// But we need to Generate Key/Nonce per packet!
|
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// This logic belongs in the Packet Encode/Decode flow or a higher level wrapper?
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return nil, nil, c.Handshake.SharedMac, false
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}
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return protocol.HandshakeKey, protocol.HandshakeNonce, protocol.HandshakeMac[:], true
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}
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|
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// Update encryption in Send/Receive
|
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// Packet handling needs to know WHICH key to use.
|
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// Simple rule:
|
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// - Init1 (Type 8): Handshake Keys (Unencrypted payload, but MAC is HandshakeMac)
|
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// - Command (Type 2): Encrypted.
|
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// - CommandLow (Type 3): Encrypted.
|
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// - Voice (Type 0): Encrypted.
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// - Ping/Pong: Encrypted.
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// - Ack: Encrypted.
|
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|
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// IF c.Handshake.SharedSecret is set, we SHOULD use it for Commands?
|
||||
// "The crypto handshake is now completed. The normal encryption scheme ... is from now on used."
|
||||
// This starts AFTER clientek? Or WITH clientek? "clientek already has the packet id 1"
|
||||
|
||||
func (c *Client) handleVoice(pkt *protocol.Packet) {
|
||||
// Parse Voice Header
|
||||
// 2 bytes VID, 1 byte Codec, Data
|
||||
if len(pkt.Data) < 3 {
|
||||
return
|
||||
}
|
||||
|
||||
// vid := binary.BigEndian.Uint16(pkt.Data[0:2])
|
||||
// codec := pkt.Data[2]
|
||||
voiceData := pkt.Data[3:]
|
||||
|
||||
// Calculate "Volume" (RMS of encrypted/compressed data is meaningless, but existing requirement asks for it)
|
||||
// To do this properly, we need to decrypt -> decode[Opus] -> PCM -> RMS.
|
||||
// For "Eco" (Echo), we can just re-wrap this data and send it back.
|
||||
|
||||
vol := len(voiceData) // Placeholder "volume"
|
||||
log.Printf("Voice Packet received. Approx Size/Vol: %d", vol)
|
||||
|
||||
// Echo back
|
||||
// Client -> Server Voice Packet
|
||||
// VID + Codec + Data
|
||||
// We can reuse the data payload structure mostly?
|
||||
// C->S: VID(2) + Codec(1) + Data
|
||||
|
||||
echoPkt := protocol.NewPacket(protocol.PacketTypeVoice, pkt.Data)
|
||||
// ID Counter handling?
|
||||
c.Conn.SendPacket(echoPkt)
|
||||
}
|
||||
|
||||
func (c *Client) sendClientInit() error {
|
||||
// Build clientinit command
|
||||
// Build clientinit command using TeamSpeak 3.6.2 credentials
|
||||
params := map[string]string{
|
||||
"client_nickname": c.Nickname,
|
||||
"client_version": "3.6.2 [Build: 1690976575]",
|
||||
"client_platform": "Windows",
|
||||
"client_input_hardware": "1",
|
||||
"client_output_hardware": "1",
|
||||
"client_default_channel": "",
|
||||
"client_default_channel_password": "",
|
||||
"client_server_password": "",
|
||||
"client_meta_data": "",
|
||||
"client_version_sign": "OyuLO/1bVJtBsXLRWzfGVhNaQd7B9D4QTolZm14DM1uCbSXVvqX3Ssym3sLi/PcvOl+SAUlX6NwBPOsQdwOGDw==",
|
||||
"client_key_offset": fmt.Sprintf("%d", c.Handshake.IdentityOffset),
|
||||
"client_nickname_phonetic": "",
|
||||
"client_default_token": "",
|
||||
"hwid": "1234567890",
|
||||
}
|
||||
|
||||
// Construct command string manually to ensure key correctness
|
||||
var buf bytes.Buffer
|
||||
buf.WriteString("clientinit")
|
||||
for k, v := range params {
|
||||
buf.WriteString(" ")
|
||||
buf.WriteString(k)
|
||||
buf.WriteString("=")
|
||||
buf.WriteString(protocol.Escape(v))
|
||||
}
|
||||
cmd := buf.String()
|
||||
|
||||
pkt := protocol.NewPacket(protocol.PacketTypeCommand, []byte(cmd))
|
||||
pkt.Header.PacketID = 2 // After clientek (1)
|
||||
pkt.Header.Type |= protocol.PacketFlagNewProtocol
|
||||
|
||||
// After clientek, use SharedSecret encryption (Now that we fixed derivation logic)
|
||||
crypto := &protocol.CryptoState{
|
||||
SharedIV: c.Handshake.SharedIV,
|
||||
SharedMac: c.Handshake.SharedMac,
|
||||
GenerationID: 0,
|
||||
}
|
||||
// Client->Server = true
|
||||
key, nonce := crypto.GenerateKeyNonce(&pkt.Header, true)
|
||||
|
||||
// AAD must match the header structure exactly (excluding MAC)
|
||||
// Client Header: PacketID (2) + ClientID (2) + Type|Flags (1)
|
||||
meta := make([]byte, 5)
|
||||
binary.BigEndian.PutUint16(meta[0:2], pkt.Header.PacketID)
|
||||
binary.BigEndian.PutUint16(meta[2:4], pkt.Header.ClientID)
|
||||
|
||||
// Byte 4 is Type (which includes Flags)
|
||||
meta[4] = pkt.Header.Type
|
||||
|
||||
encData, mac, err := protocol.EncryptEAX(key, nonce, meta, pkt.Data)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
pkt.Data = encData
|
||||
copy(pkt.Header.MAC[:], mac)
|
||||
|
||||
log.Println("Sending clientinit (Packet 2) [Encrypted with SharedSecret]...")
|
||||
return c.Conn.SendPacket(pkt)
|
||||
}
|
||||
Reference in New Issue
Block a user