feat: full WSL2 audio support and Windows audio stability fix
This commit is contained in:
201
pkg/audio/playback_linux.go
Normal file
201
pkg/audio/playback_linux.go
Normal file
@@ -0,0 +1,201 @@
|
||||
//go:build linux
|
||||
|
||||
package audio
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"sync"
|
||||
|
||||
"github.com/gordonklaus/portaudio"
|
||||
)
|
||||
|
||||
// Player handles audio playback using PortAudio
|
||||
type Player struct {
|
||||
stream *portaudio.Stream
|
||||
volume float32
|
||||
muted bool
|
||||
mu sync.Mutex
|
||||
running bool
|
||||
stopChan chan struct{}
|
||||
|
||||
// User buffers for mixing
|
||||
userBuffers map[uint16][]int16
|
||||
// User settings
|
||||
userSettings map[uint16]*UserSettings
|
||||
bufferMu sync.Mutex
|
||||
}
|
||||
|
||||
func NewPlayer() (*Player, error) {
|
||||
if err := initPortAudio(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
p := &Player{
|
||||
volume: 1.0,
|
||||
muted: false,
|
||||
stopChan: make(chan struct{}),
|
||||
userBuffers: make(map[uint16][]int16),
|
||||
userSettings: make(map[uint16]*UserSettings),
|
||||
}
|
||||
|
||||
return p, nil
|
||||
}
|
||||
|
||||
func (p *Player) Start() error {
|
||||
p.mu.Lock()
|
||||
if p.running {
|
||||
p.mu.Unlock()
|
||||
return nil
|
||||
}
|
||||
|
||||
// Create stream (Mono, 48kHz, 16-bit)
|
||||
// We'll use a callback-based stream for lower latency
|
||||
var err error
|
||||
p.stream, err = portaudio.OpenDefaultStream(0, 1, 48000, frameSamples, p.processAudio)
|
||||
if err != nil {
|
||||
p.mu.Unlock()
|
||||
return fmt.Errorf("failed to open portaudio stream: %w", err)
|
||||
}
|
||||
|
||||
if err := p.stream.Start(); err != nil {
|
||||
p.stream.Close()
|
||||
p.mu.Unlock()
|
||||
return fmt.Errorf("failed to start portaudio stream: %w", err)
|
||||
}
|
||||
|
||||
p.running = true
|
||||
p.mu.Unlock()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *Player) Stop() {
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
if !p.running {
|
||||
return
|
||||
}
|
||||
p.running = false
|
||||
if p.stream != nil {
|
||||
p.stream.Abort()
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Player) Close() {
|
||||
p.Stop()
|
||||
p.mu.Lock()
|
||||
if p.stream != nil {
|
||||
p.stream.Close()
|
||||
}
|
||||
p.mu.Unlock()
|
||||
terminatePortAudio()
|
||||
}
|
||||
|
||||
// processAudio is the PortAudio callback
|
||||
func (p *Player) processAudio(out []int16) {
|
||||
p.bufferMu.Lock()
|
||||
defer p.bufferMu.Unlock()
|
||||
|
||||
// Initial silence
|
||||
for i := range out {
|
||||
out[i] = 0
|
||||
}
|
||||
|
||||
if p.muted {
|
||||
return
|
||||
}
|
||||
|
||||
p.mu.Lock()
|
||||
vol := p.volume
|
||||
p.mu.Unlock()
|
||||
|
||||
mixed := make([]int32, len(out))
|
||||
|
||||
for id, buf := range p.userBuffers {
|
||||
if len(buf) > 0 {
|
||||
toTake := len(out)
|
||||
if len(buf) < toTake {
|
||||
toTake = len(buf)
|
||||
}
|
||||
|
||||
for i := 0; i < toTake; i++ {
|
||||
sample := int32(buf[i])
|
||||
if settings, ok := p.userSettings[id]; ok {
|
||||
sample = int32(float32(sample) * settings.Volume)
|
||||
}
|
||||
mixed[i] += sample
|
||||
}
|
||||
|
||||
// Advance buffer
|
||||
if len(buf) <= len(out) {
|
||||
delete(p.userBuffers, id)
|
||||
} else {
|
||||
p.userBuffers[id] = buf[len(out):]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply master volume and clip
|
||||
for i := 0; i < len(out); i++ {
|
||||
val := int32(float32(mixed[i]) * vol)
|
||||
if val > 32767 {
|
||||
val = 32767
|
||||
} else if val < -32768 {
|
||||
val = -32768
|
||||
}
|
||||
out[i] = int16(val)
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Player) PlayPCM(senderID uint16, samples []int16) {
|
||||
p.bufferMu.Lock()
|
||||
defer p.bufferMu.Unlock()
|
||||
|
||||
if settings, ok := p.userSettings[senderID]; ok && settings.Muted {
|
||||
return
|
||||
}
|
||||
|
||||
p.userBuffers[senderID] = append(p.userBuffers[senderID], samples...)
|
||||
if len(p.userBuffers[senderID]) > 48000*2 {
|
||||
drop := len(p.userBuffers[senderID]) - 48000
|
||||
p.userBuffers[senderID] = p.userBuffers[senderID][drop:]
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Player) SetVolume(vol float32) {
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
p.volume = vol
|
||||
}
|
||||
|
||||
func (p *Player) SetMuted(muted bool) {
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
p.muted = muted
|
||||
}
|
||||
|
||||
func (p *Player) SetUserVolume(clientID uint16, vol float32) {
|
||||
p.bufferMu.Lock()
|
||||
defer p.bufferMu.Unlock()
|
||||
if _, ok := p.userSettings[clientID]; !ok {
|
||||
p.userSettings[clientID] = &UserSettings{Volume: 1.0, Muted: false}
|
||||
}
|
||||
p.userSettings[clientID].Volume = vol
|
||||
}
|
||||
|
||||
func (p *Player) SetUserMuted(clientID uint16, muted bool) {
|
||||
p.bufferMu.Lock()
|
||||
defer p.bufferMu.Unlock()
|
||||
if _, ok := p.userSettings[clientID]; !ok {
|
||||
p.userSettings[clientID] = &UserSettings{Volume: 1.0, Muted: false}
|
||||
}
|
||||
p.userSettings[clientID].Muted = muted
|
||||
}
|
||||
|
||||
func (p *Player) GetUserSettings(clientID uint16) (float32, bool) {
|
||||
p.bufferMu.Lock()
|
||||
defer p.bufferMu.Unlock()
|
||||
if settings, ok := p.userSettings[clientID]; ok {
|
||||
return settings.Volume, settings.Muted
|
||||
}
|
||||
return 1.0, false
|
||||
}
|
||||
Reference in New Issue
Block a user