Files
go-ts/internal/client/packet.go

173 lines
5.5 KiB
Go

package client
import (
"bytes"
"encoding/binary"
"log"
"go-ts/pkg/protocol"
)
func (c *Client) handlePacket(pkt *protocol.Packet) error {
// log.Printf("Received Packet: ID=%d, Type=%v, Len=%d", pkt.Header.PacketID, pkt.Header.PacketType(), len(pkt.Data))
switch pkt.Header.PacketType() {
case protocol.PacketTypeInit1:
return c.handleInit(pkt)
case protocol.PacketTypeCommand:
// Send ACK
ackData := make([]byte, 2)
binary.BigEndian.PutUint16(ackData, pkt.Header.PacketID)
ack := protocol.NewPacket(protocol.PacketTypeAck, ackData)
// Spec/ts3j: Header PID for ACK matches the packet being acknowledged
ack.Header.PacketID = pkt.Header.PacketID
ack.Header.ClientID = c.ClientID
// ACKs usually don't have NewProtocol flag set in Header byte
ack.Header.Type &= ^uint8(protocol.PacketFlagNewProtocol)
// ACKs for Command packets after handshake must be encrypted
key := protocol.HandshakeKey
nonce := protocol.HandshakeNonce
if c.Handshake != nil && c.Handshake.Step >= 6 && len(c.Handshake.SharedIV) > 0 {
crypto := &protocol.CryptoState{
SharedIV: c.Handshake.SharedIV,
SharedMac: c.Handshake.SharedMac,
GenerationID: 0,
}
key, nonce = crypto.GenerateKeyNonce(&ack.Header, true) // Client->Server=true
}
// Meta for Client->Server: PID(2) + CID(2) + PT(1) = 5 bytes
meta := make([]byte, 5)
binary.BigEndian.PutUint16(meta[0:2], ack.Header.PacketID)
binary.BigEndian.PutUint16(meta[2:4], ack.Header.ClientID)
meta[4] = ack.Header.Type
encData, mac, _ := protocol.EncryptEAX(key, nonce, meta, ack.Data)
ack.Data = encData
copy(ack.Header.MAC[:], mac)
// log.Printf("Sending ACK for server Command PID=%d", pkt.Header.PacketID)
c.Conn.SendPacket(ack)
return c.handleCommand(pkt)
case protocol.PacketTypeVoice:
c.handleVoice(pkt)
case protocol.PacketTypePing:
// Respond with Pong
pong := protocol.NewPacket(protocol.PacketTypePong, nil)
// Spec/ts3j: Header PID for Pong matches the Ping ID
pong.Header.PacketID = pkt.Header.PacketID
pong.Header.ClientID = c.ClientID
// Must NOT have NewProtocol (0x20) flag for Pings/Pongs
pong.Header.Type = uint8(protocol.PacketTypePong) | protocol.PacketFlagUnencrypted
// Use SharedMac if available, otherwise zeros
if c.Handshake != nil && len(c.Handshake.SharedMac) > 0 {
copy(pong.Header.MAC[:], c.Handshake.SharedMac)
} else {
for i := 0; i < 8; i++ {
pong.Header.MAC[i] = 0
}
}
// The body of the Pong must contain the PID of the Ping it's acknowledging
pong.Data = make([]byte, 2)
binary.BigEndian.PutUint16(pong.Data, pkt.Header.PacketID)
log.Printf("Sending Pong (HeaderPID=%d) for Ping", pong.Header.PacketID)
c.Conn.SendPacket(pong)
case protocol.PacketTypePong:
// Server acknowledged our Ping
log.Printf("Received Pong for sequence %d", pkt.Header.PacketID)
case protocol.PacketTypeAck:
// Server acknowledged our packet
var data []byte
var err error
if pkt.Header.FlagUnencrypted() {
data = pkt.Data
} else {
// ACKs are encrypted
key := protocol.HandshakeKey
nonce := protocol.HandshakeNonce
if c.Handshake != nil && c.Handshake.Step >= 6 && len(c.Handshake.SharedIV) > 0 {
// Use SharedSecret
crypto := &protocol.CryptoState{
SharedIV: c.Handshake.SharedIV,
SharedMac: c.Handshake.SharedMac,
GenerationID: 0,
}
key, nonce = crypto.GenerateKeyNonce(&pkt.Header, false) // Server->Client=false
}
meta := make([]byte, 3) // Server->Client is 3 bytes
binary.BigEndian.PutUint16(meta[0:2], pkt.Header.PacketID)
meta[2] = pkt.Header.Type
data, err = protocol.DecryptEAX(key, nonce, meta, pkt.Data, pkt.Header.MAC[:])
if err != nil {
// Try fallback to HandshakeKey if SharedSecret failed
if !bytes.Equal(key, protocol.HandshakeKey[:]) {
log.Printf("ACK SharedSecret decrypt failed, trying HandshakeKey...")
key = protocol.HandshakeKey[:]
nonce = protocol.HandshakeNonce[:]
data, err = protocol.DecryptEAX(key, nonce, meta, pkt.Data, pkt.Header.MAC[:])
}
if err != nil {
log.Printf("ACK decryption failed (PID=%d): %v", pkt.Header.PacketID, err)
return nil
}
}
}
ackPId := uint16(0)
if len(data) >= 2 {
ackPId = binary.BigEndian.Uint16(data[0:2])
}
log.Printf("Received ACK for PacketID %d (HeaderPID=%d)", ackPId, pkt.Header.PacketID)
// If ACK is for clientek (PID=1), proceed with clientinit
if ackPId == 1 && c.Handshake != nil && c.Handshake.Step == 5 {
log.Println("clientek acknowledged! Sending clientinit...")
c.Handshake.Step = 6
return c.sendClientInit()
}
// If ACK is for clientinit (PID=2), we're connected!
if ackPId == 2 && c.Handshake != nil && c.Handshake.Step == 6 {
log.Println("clientinit acknowledged! Connection established!")
c.Connected = true
}
}
return nil
}
func (c *Client) handleInit(pkt *protocol.Packet) error {
// Determine step based on packet content or local state
// Simple state machine
if c.Handshake.Step == 0 {
if err := c.Handshake.HandlePacket1(pkt); err != nil {
return err
}
log.Println("Handshake Step 1 Completed. Sending Step 2...")
return c.Handshake.SendPacket2()
} else if c.Handshake.Step == 1 {
// Wait, step 1 is processed, we sent step 2.
// We expect Step 3.
if pkt.Data[0] == 0x03 {
if err := c.Handshake.HandlePacket3(pkt); err != nil {
return err
}
log.Println("Handshake Step 3 Completed. Sending Step 4 (Puzzle Solution)...")
if err := c.Handshake.SendPacket4(); err != nil {
return err
}
}
}
return nil
}