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34
CustomServerMod.cs
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34
CustomServerMod.cs
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using BepInEx;
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using HarmonyLib;
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using System;
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namespace CustomServerMod
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{
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[BepInPlugin("com.mod.customserver", "Custom Server Mod", "1.0.0")]
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public class CustomServerMod : BaseUnityPlugin
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{
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public static BepInEx.Logging.ManualLogSource Log;
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// Toggles for debugging and reverse engineering
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public static bool RedirectTraffic = true;
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public static bool LogPackets = true;
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void Awake()
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{
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Log = Logger;
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Log.LogInfo("Custom Server Mod Loading...");
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try
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{
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var harmony = new Harmony("com.mod.customserver");
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harmony.PatchAll();
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Log.LogInfo("Custom Server Mod Patched Successfully!");
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}
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catch (Exception e)
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{
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Log.LogError("Failed to patch Custom Server Mod: " + e.Message);
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Log.LogError(e.StackTrace);
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}
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}
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}
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}
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