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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
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23
obj/Debug/netstandard2.1/CustomServerMod.AssemblyInfo.cs
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23
obj/Debug/netstandard2.1/CustomServerMod.AssemblyInfo.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Este código fue generado por una herramienta.
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// Versión de runtime:4.0.30319.42000
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//
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// Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
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// se vuelve a generar el código.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("CustomServerMod")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("CustomServerMod")]
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[assembly: System.Reflection.AssemblyTitleAttribute("CustomServerMod")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// Generado por la clase WriteCodeFragment de MSBuild.
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@@ -0,0 +1 @@
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2f879b1c4f7d25b4795ae1b208b1a949694006bfb158e3b25d1bb5d803d3cd5f
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is_global = true
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build_property.RootNamespace = CustomServerMod
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build_property.ProjectDir = D:\Downloads\Unity Modding\Ripped GOT\AssetRipper_export_20260106_161031\Mods\CustomServerMod\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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BIN
obj/Debug/netstandard2.1/CustomServerMod.assets.cache
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BIN
obj/Debug/netstandard2.1/CustomServerMod.assets.cache
Normal file
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