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120
internal/protocol/types.go
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120
internal/protocol/types.go
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package protocol
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// Enum Definitions
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type GameStatus int32
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const (
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GameStatus_RESERVED GameStatus = 0
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GameStatus_IN_PROGRESS GameStatus = 1
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GameStatus_OVER GameStatus = 2
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GameStatus_NOT_STARTED GameStatus = 3
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GameStatus_ABORTED GameStatus = 4
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GameStatus_OUTCOME GameStatus = 5
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GameStatus_PLAYER_TIMEOUT GameStatus = 6
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GameStatus_ABORTING GameStatus = 7
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GameStatus_WAITING_INVITATION GameStatus = 8
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GameStatus_FIRST_USER_DATA_ROUND GameStatus = 9
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GameStatus_SIMULTANEOUS GameStatus = 10
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GameStatus_INTERRUPTIBLE GameStatus = 11
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)
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type ErrorCode int32
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const (
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ErrorCode_NO_ERROR ErrorCode = 0
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)
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// Message Definitions
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type GameConfiguration struct {
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Name string
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Private bool
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Lurkable bool
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Rated bool
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MinPlayers int32
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MaxPlayers int32
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MinKarma int32
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FirstPlayer int32
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GameMode int32
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Timeout int32
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Data []byte
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ReqFirstUserRound bool
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ObservableBy int32
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MinRankScore int32
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MainVariant string
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RulesVer int32
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IdleTime int32
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}
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type Player struct {
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Id int32
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Name string
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Karma int32
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RankScore float64
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Rank int32
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NbGames int32
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Language int32
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Avatar string // Simplified for mock
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Tz string
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}
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type SmallPlayer struct {
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WWWId int64
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Name string
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Karma int32
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RankScore float64
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Rank int32
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NbGames int32
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Language int32
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Avatar string
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}
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type GameDetails struct {
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GameId int64
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Players []*Player
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Configuration *GameConfiguration
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Data []byte
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UserData []*PlayerPregameData
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}
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type PlayerPregameData struct {
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PlayerId int32
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Data []byte
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}
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type StatusReport struct {
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GameId int64
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Status GameStatus
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Data []byte
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TurnId int32
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NextPlayerIds []int32
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Players []*Player
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Configuration *GameConfiguration
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ActivePlayer int32
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// Add other fields as needed
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}
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type Session struct {
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Id int64
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}
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// Request/Response Wrappers (Simplification: We handle fields manually in codec mostly,
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// but these structs represent the data content)
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type AsyncConnectedRequest struct {
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Session *Session
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Player *Player
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}
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type ServerStatisticsRequest struct {
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HostedGames int32
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Players int32
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ConnectedPlayers int32
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}
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type LobbyGameCreatedRequest struct {
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Game *GameDetails
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}
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// Helper: Encode helpers can be added here or in codec.
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// For now, these structs serve as the 'definitions' requested by the user.
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