init commit

This commit is contained in:
Jose Luis Montañes Ojados
2026-01-14 21:33:21 +01:00
commit dbab788e6b
27 changed files with 4001 additions and 0 deletions

120
internal/protocol/types.go Normal file
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package protocol
// Enum Definitions
type GameStatus int32
const (
GameStatus_RESERVED GameStatus = 0
GameStatus_IN_PROGRESS GameStatus = 1
GameStatus_OVER GameStatus = 2
GameStatus_NOT_STARTED GameStatus = 3
GameStatus_ABORTED GameStatus = 4
GameStatus_OUTCOME GameStatus = 5
GameStatus_PLAYER_TIMEOUT GameStatus = 6
GameStatus_ABORTING GameStatus = 7
GameStatus_WAITING_INVITATION GameStatus = 8
GameStatus_FIRST_USER_DATA_ROUND GameStatus = 9
GameStatus_SIMULTANEOUS GameStatus = 10
GameStatus_INTERRUPTIBLE GameStatus = 11
)
type ErrorCode int32
const (
ErrorCode_NO_ERROR ErrorCode = 0
)
// Message Definitions
type GameConfiguration struct {
Name string
Private bool
Lurkable bool
Rated bool
MinPlayers int32
MaxPlayers int32
MinKarma int32
FirstPlayer int32
GameMode int32
Timeout int32
Data []byte
ReqFirstUserRound bool
ObservableBy int32
MinRankScore int32
MainVariant string
RulesVer int32
IdleTime int32
}
type Player struct {
Id int32
Name string
Karma int32
RankScore float64
Rank int32
NbGames int32
Language int32
Avatar string // Simplified for mock
Tz string
}
type SmallPlayer struct {
WWWId int64
Name string
Karma int32
RankScore float64
Rank int32
NbGames int32
Language int32
Avatar string
}
type GameDetails struct {
GameId int64
Players []*Player
Configuration *GameConfiguration
Data []byte
UserData []*PlayerPregameData
}
type PlayerPregameData struct {
PlayerId int32
Data []byte
}
type StatusReport struct {
GameId int64
Status GameStatus
Data []byte
TurnId int32
NextPlayerIds []int32
Players []*Player
Configuration *GameConfiguration
ActivePlayer int32
// Add other fields as needed
}
type Session struct {
Id int64
}
// Request/Response Wrappers (Simplification: We handle fields manually in codec mostly,
// but these structs represent the data content)
type AsyncConnectedRequest struct {
Session *Session
Player *Player
}
type ServerStatisticsRequest struct {
HostedGames int32
Players int32
ConnectedPlayers int32
}
type LobbyGameCreatedRequest struct {
Game *GameDetails
}
// Helper: Encode helpers can be added here or in codec.
// For now, these structs serve as the 'definitions' requested by the user.