This commit is contained in:
Jose Luis Montañes Ojados
2026-01-10 18:23:43 +01:00
commit c4a892ea17
20 changed files with 256 additions and 0 deletions

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]

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//------------------------------------------------------------------------------
// <auto-generated>
// Este código fue generado por una herramienta.
// Versión de runtime:4.0.30319.42000
//
// Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
// se vuelve a generar el código.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("DlcUnlock")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("DlcUnlock")]
[assembly: System.Reflection.AssemblyTitleAttribute("DlcUnlock")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generado por la clase WriteCodeFragment de MSBuild.

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edd1cf9873548a36ed0e1139a3b2fe6a39e35cfedc323dbc8b20a3558d1b465f

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is_global = true
build_property.RootNamespace = DlcUnlock
build_property.ProjectDir = D:\Downloads\Unity Modding\Ripped GOT\AssetRipper_export_20260106_161031\Mods\DlcUnlock\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]

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//------------------------------------------------------------------------------
// <auto-generated>
// Este código fue generado por una herramienta.
// Versión de runtime:4.0.30319.42000
//
// Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
// se vuelve a generar el código.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("DlcUnlock")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("DlcUnlock")]
[assembly: System.Reflection.AssemblyTitleAttribute("DlcUnlock")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generado por la clase WriteCodeFragment de MSBuild.

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edd1cf9873548a36ed0e1139a3b2fe6a39e35cfedc323dbc8b20a3558d1b465f

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is_global = true
build_property.RootNamespace = DlcUnlock
build_property.ProjectDir = D:\Downloads\Unity Modding\Ripped GOT\AssetRipper_export_20260106_161031\Mods\DlcUnlock\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =

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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\PC\.nuget\packages\;D:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.10.0</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\PC\.nuget\packages\" />
<SourceRoot Include="D:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
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</Project>

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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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obj/project.assets.json Normal file
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obj/project.nuget.cache Normal file
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