add offsets dictionary
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13
Class1.cs
13
Class1.cs
@@ -58,7 +58,10 @@ namespace StrategicMapPlus
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if (textureLookup.ContainsKey(texName))
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{
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Texture2D tex = textureLookup[texName];
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Texture2D roundTex = MakeTextureTransparent(tex);
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Textures.IconOffset offset = null;
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if (Textures.IconsOffsets.ContainsKey(logicKey)) offset = Textures.IconsOffsets[logicKey];
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Texture2D roundTex = MakeTextureTransparent(tex, offset);
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Sprite s = Sprite.Create(roundTex, new Rect(0, 0, roundTex.width, roundTex.height), new Vector2(0.5f, 0.5f));
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SpriteCache[logicKey] = s;
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loadedCount++;
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@@ -177,7 +180,7 @@ namespace StrategicMapPlus
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}
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// Función auxiliar que podrías llamar desde tu parche de Harmony
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public static Texture2D MakeTextureTransparent(Texture originalTexture)
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public static Texture2D MakeTextureTransparent(Texture originalTexture, Textures.IconOffset offset = null)
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{
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if (originalTexture == null) return null;
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@@ -207,6 +210,12 @@ namespace StrategicMapPlus
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Vector2 center = new Vector2(width / 2f, height / 2f);
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float radius = (Mathf.Min(width, height) / 2f); // Radio máximo
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if (offset != null)
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{
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center += new Vector2(offset.x, offset.y);
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if (offset.size > 0) radius = offset.size / 2f;
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}
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for (int i = 0; i < pixels.Length; i++)
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{
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// --- Opción A: Máscara Redonda (Matemática) ---
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