commit ae0a5853b586351c17dcfa88c3344792a4628614 Author: Jose Luis Montañes Ojados Date: Tue Jan 6 04:07:34 2026 +0100 init diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..c868fe2 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +bin/ +.vs/ \ No newline at end of file diff --git a/Class1.cs b/Class1.cs new file mode 100644 index 0000000..51e360b --- /dev/null +++ b/Class1.cs @@ -0,0 +1,212 @@ +using BepInEx; +using HarmonyLib; // Necesario para Traverse +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; +using UnityEngine.UI; // Necesario para Outline + +namespace StrategicMapPlus +{ + [BepInPlugin("com.mod.strategicmapplus", "Strategic Map Plus", "1.0.0")] + public class StrategicMapMod : BaseUnityPlugin + { + private float timer = 0f; + // Escaneamos cada 0.5 segundos (balance perfecto entre respuesta y rendimiento) + private float interval = 0.5f; + + void Awake() + { + Logger.LogInfo("Strategic Map Plus: Iniciado correctamente."); + } + + void Update() + { + timer += Time.deltaTime; + if (timer < interval) return; + timer = 0f; + + ScanStrategicMap(); + } + + void ScanStrategicMap() + { + // Buscamos el contenedor de regiones + GameObject regionsRoot = GameObject.Find("UI/2DRoot/Layout/Limit/FrontDialogs/StrategicView/Root/Regions"); + + if (regionsRoot == null || !regionsRoot.activeInHierarchy) return; + + foreach (Transform region in regionsRoot.transform) + { + // Buscamos el Army (contenedor lógico) + Transform army = region.Find("Army"); + if (army == null) continue; + + // Buscamos el componente del juego (DefenseCountRenderer) por nombre + Component defenseRenderer = army.GetComponent("iron.match.renderers.strategicview.DefenseCountRenderer"); + + // Buscamos el contenedor visual "Root" para anclar nuestro texto + Transform visualRoot = army.Find("Root"); + Transform targetParent = (visualRoot != null) ? visualRoot : army; + + if (defenseRenderer != null) + { + ProcessRegion((MonoBehaviour)defenseRenderer, targetParent); + } + } + } + + void ProcessRegion(MonoBehaviour renderer, Transform parentTransform) + { + // 1. Configurar o Buscar el Visualizador + var visualizer = parentTransform.GetComponent(); + if (visualizer == null) + { + visualizer = parentTransform.gameObject.AddComponent(); + visualizer.Initialize(); + } + + // 2. Acceder al Modelo de datos usando Reflection (Traverse) + var traverse = Traverse.Create(renderer); + var model = traverse.Property("model").GetValue(); + + if (model == null) + { + visualizer.UpdateOrder("", false); + return; + } + + // 3. Obtener la lista de hijos (Children) + // Ya sabemos que es un Campo llamado "Children" (con mayúscula) + var children = Traverse.Create(model).Field("Children").GetValue() as IEnumerable; + // Fallback a minúscula por si acaso cambia en otra versión + if (children == null) children = Traverse.Create(model).Field("children").GetValue() as IEnumerable; + + string finalText = ""; + bool foundOrder = false; + + if (children != null) + { + foreach (var child in children) + { + // 4. Leer Atributos Crudos + var childTrav = Traverse.Create(child); + var attributesObj = childTrav.Field("attributes").GetValue(); + + if (attributesObj != null) + { + // Accedemos al diccionario interno 'data' + var valuesDict = Traverse.Create(attributesObj).Field("data").GetValue() as IDictionary; + + if (valuesDict != null) + { + // ID 400003 = IronType (Tipo de unidad) + if (valuesDict.Contains(400003)) + { + // Desempaquetamos el MutableAttribute + object typeContainer = valuesDict[400003]; + object typeVal = Traverse.Create(typeContainer).Property("Value").GetValue(); + string typeName = typeVal?.ToString(); + + if (typeName == "Order") + { + // ¡Es una orden! + + // ID 400038 = OrderType (Tipo de orden) + string orderCode = "?"; + if (valuesDict.Contains(400038)) + { + object orderContainer = valuesDict[400038]; + object orderVal = Traverse.Create(orderContainer).Property("Value").GetValue(); + + var list = orderVal as IList; + if (list != null && list.Count > 0) + { + orderCode = list[0].ToString(); + } + } + + // ID 400039 = HasStar (Es especial) + bool isStar = false; + if (valuesDict.Contains(400039)) + { + object starContainer = valuesDict[400039]; + object starVal = Traverse.Create(starContainer).Property("Value").GetValue(); + + if (starVal != null && starVal.ToString().ToLower() == "true") isStar = true; + } + + finalText = GetOrderShortName(orderCode, isStar); + foundOrder = true; + break; // Solo mostramos 1 orden por región + } + } + } + } + } + } + + // 5. Actualizar UI + visualizer.UpdateOrder(finalText, foundOrder); + } + + static string GetOrderShortName(string typeName, bool isSpecial) + { + string symbol = ""; + string star = isSpecial ? "*" : ""; + + if (typeName.Contains("March")) symbol = "M"; + else if (typeName.Contains("Defense")) symbol = "D"; + else if (typeName.Contains("Support")) symbol = "S"; + else if (typeName.Contains("Raid")) symbol = "R"; + else if (typeName.Contains("Consolidate")) symbol = "$"; // Usamos $ porque parece una moneda/corona + else symbol = typeName.Substring(0, 1); + + return symbol + star; + } + } + + // --- COMPONENTE VISUAL --- + public class StrategicOrderDisplay : MonoBehaviour + { + private TextMeshProUGUI orderText; + private GameObject displayObj; + + public void Initialize() + { + if (displayObj != null) return; + + displayObj = new GameObject("OrderDisplay_Mod"); + displayObj.transform.SetParent(this.transform, false); + + // Ajustamos posición: X=60 (derecha del escudo), Z=-100 (encima de todo) + displayObj.transform.localPosition = new Vector3(60f, 0f, -100f); + + orderText = displayObj.AddComponent(); + orderText.fontSize = 24; + orderText.alignment = TextAlignmentOptions.Left; + // Amarillo Dorado (#FFD700) - Clásico de Game of Thrones + orderText.color = new Color(1f, 0.84f, 0f); + orderText.fontStyle = FontStyles.Bold; + orderText.enableWordWrapping = false; + + // Añadimos borde negro para que se lea bien sobre cualquier fondo + var outline = displayObj.AddComponent(); + outline.effectColor = Color.black; + outline.effectDistance = new Vector2(1, -1); + } + + public void UpdateOrder(string text, bool visible) + { + if (displayObj == null) Initialize(); + + // Gestión eficiente de SetActive para no parpadear + if (displayObj.activeSelf != visible) displayObj.SetActive(visible); + + if (visible && orderText != null && orderText.text != text) + { + orderText.text = text; + } + } + } +} \ No newline at end of file diff --git a/StrategicView-Plus.csproj b/StrategicView-Plus.csproj new file mode 100644 index 0000000..c2f5f2d --- /dev/null +++ b/StrategicView-Plus.csproj @@ -0,0 +1,58 @@ + + + + + net472 + + 7.3 + + disable + disable + + + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\BepInEx\core\0Harmony.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\AsmodeeNet.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\Attributes.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\BepInEx\core\BepInEx.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\Canis.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\core-canis.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\iron-client.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\IronCanis.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\Unity.TextMeshPro.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\UnityEngine.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\UnityEngine.CoreModule.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\UnityEngine.UI.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\UnityEngine.UIModule.dll + + + ..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\Utils.dll + + + + diff --git a/StrategicView-Plus.sln b/StrategicView-Plus.sln new file mode 100644 index 0000000..42ec420 --- /dev/null +++ b/StrategicView-Plus.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.9.34902.65 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StrategicView-Plus", "StrategicView-Plus.csproj", "{67460EED-8625-4386-93E5-EE7AFAB19B32}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {67460EED-8625-4386-93E5-EE7AFAB19B32}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {67460EED-8625-4386-93E5-EE7AFAB19B32}.Debug|Any CPU.Build.0 = Debug|Any CPU + {67460EED-8625-4386-93E5-EE7AFAB19B32}.Release|Any CPU.ActiveCfg = Release|Any CPU + {67460EED-8625-4386-93E5-EE7AFAB19B32}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {07F528E6-6995-4158-94DB-00EB129D38DE} + EndGlobalSection +EndGlobal diff --git a/obj/Debug/net472/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs b/obj/Debug/net472/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs new file mode 100644 index 0000000..3871b18 --- /dev/null +++ b/obj/Debug/net472/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] diff --git a/obj/Debug/net472/Strategi.61ECE585.Up2Date b/obj/Debug/net472/Strategi.61ECE585.Up2Date new file mode 100644 index 0000000..e69de29 diff --git a/obj/Debug/net472/StrategicView-Plus.AssemblyInfo.cs b/obj/Debug/net472/StrategicView-Plus.AssemblyInfo.cs new file mode 100644 index 0000000..165bbe1 --- /dev/null +++ b/obj/Debug/net472/StrategicView-Plus.AssemblyInfo.cs @@ -0,0 +1,23 @@ +//------------------------------------------------------------------------------ +// +// Este código fue generado por una herramienta. +// Versión de runtime:4.0.30319.42000 +// +// Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si +// se vuelve a generar el código. +// +//------------------------------------------------------------------------------ + +using System; +using System.Reflection; + +[assembly: System.Reflection.AssemblyCompanyAttribute("StrategicView-Plus")] +[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] +[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] +[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] +[assembly: System.Reflection.AssemblyProductAttribute("StrategicView-Plus")] +[assembly: System.Reflection.AssemblyTitleAttribute("StrategicView-Plus")] +[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] + +// Generado por la clase WriteCodeFragment de MSBuild. + diff --git a/obj/Debug/net472/StrategicView-Plus.AssemblyInfoInputs.cache b/obj/Debug/net472/StrategicView-Plus.AssemblyInfoInputs.cache new file mode 100644 index 0000000..02753d1 --- /dev/null +++ b/obj/Debug/net472/StrategicView-Plus.AssemblyInfoInputs.cache @@ -0,0 +1 @@ +273bd5731decc3a9326eaf60c8347c8c52258602c6bbbe66e14477d5903fa4e0 diff --git a/obj/Debug/net472/StrategicView-Plus.GeneratedMSBuildEditorConfig.editorconfig b/obj/Debug/net472/StrategicView-Plus.GeneratedMSBuildEditorConfig.editorconfig new file mode 100644 index 0000000..8614c63 --- /dev/null +++ b/obj/Debug/net472/StrategicView-Plus.GeneratedMSBuildEditorConfig.editorconfig @@ -0,0 +1,5 @@ +is_global = true +build_property.RootNamespace = StrategicView-Plus +build_property.ProjectDir = D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\ +build_property.EnableComHosting = +build_property.EnableGeneratedComInterfaceComImportInterop = diff --git a/obj/Debug/net472/StrategicView-Plus.assets.cache b/obj/Debug/net472/StrategicView-Plus.assets.cache new file mode 100644 index 0000000..a069305 Binary files /dev/null and b/obj/Debug/net472/StrategicView-Plus.assets.cache differ diff --git a/obj/Debug/net472/StrategicView-Plus.csproj.AssemblyReference.cache b/obj/Debug/net472/StrategicView-Plus.csproj.AssemblyReference.cache new file mode 100644 index 0000000..553ad8b Binary files /dev/null and b/obj/Debug/net472/StrategicView-Plus.csproj.AssemblyReference.cache differ diff --git a/obj/Debug/net472/StrategicView-Plus.csproj.CoreCompileInputs.cache b/obj/Debug/net472/StrategicView-Plus.csproj.CoreCompileInputs.cache new file mode 100644 index 0000000..f9b3594 --- /dev/null +++ b/obj/Debug/net472/StrategicView-Plus.csproj.CoreCompileInputs.cache @@ -0,0 +1 @@ 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