using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StrategicMapPlus { public class Textures { // ----------------------------------------------------------------------- // --- ZONA DE CONFIGURACIÓN --- // ----------------------------------------------------------------------- public static Dictionary TextureMap = new Dictionary() { // --- CONSOLIDAR PODER (Fuerza suele ser 0) --- { "ConsolidatePower_0", "T_tkn_Order_ConsolidatePower" }, { "ConsolidatePower_0_Star", "T_tkn_Order_ConsolidatePowerStar" }, {"ConsolidatePower_122_Star", "T_tkn_Order_ConsolidatePowerStar" }, {"ConsolidatePower_121", "T_tkn_Order_ConsolidatePower"}, // March {"March_130", "T_tkn_Order_MarchPlus0" }, {"March_129_Star", "T_tkn_Order_MarchPlus1" }, {"March_128", "T_tkn_Order_MarchMinus1" }, // Defense {"Defense_124_Star", "T_tkn_Order_DefendPlus2" }, // Raid {"Raid_131", "T_tkn_Order_Raid" }, {"Raid_132_Star", "T_tkn_Order_RaidStar" }, // Defense {"Defense_123", "T_tkn_Order_DefendPlus1" }, // Support {"Support_135", "T_tkn_Order_Support" }, {"Support_136_Star", "T_tkn_Order_SupportPlus1" } }; // ----------------------------------------------------------------------- } }