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go-ts/readme.md
2026-01-17 01:48:20 +01:00

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# TeamSpeak TUI Client
A modern, fast, and lightweight TeamSpeak 3 client built in Go with a beautiful Terminal User Interface (TUI).
## 🚀 Features
- **Low Latency Audio**: Optimized for both Windows (WASAPI) and Linux (PortAudio).
- **Responsive UI**: Built with Bubble Tea for a smooth terminal experience.
- **Cross-Platform**: Full support for Windows and Linux (including WSL2).
- **Audio Controls**: Per-user volume and mute indicators.
## 🛠️ Linux Dependencies
To build the project on Linux (including Ubuntu/WSL2), you need to install the following system libraries:
```bash
sudo apt-get update
sudo apt-get install -y \
libportaudio2 \
portaudio19-dev \
libopus-dev \
libpulse-dev
```
### 🔊 WSL2 Audio Setup
WSL2 does not have direct access to your Windows audio hardware. To enable audio, we recommend using a PulseAudio network bridge:
1. **Install PulseAudio on Windows** (e.g., via [portable binaries](https://www.freedesktop.org/wiki/Software/PulseAudio/Ports/Windows/)).
2. **Enable TCP**: Edit `default.pa` in PulseAudio and add:
`load-module module-native-protocol-tcp auth-anonymous=1 listen=0.0.0.0`
3. **Environment Variable**: Set the `PULSE_SERVER` in your WSL2 shell:
```bash
export PULSE_SERVER=tcp:$(grep nameserver /etc/resolv.conf | awk '{print $2}'):4713
```
## 🏗️ Building
```bash
# General build
go build -o ts-tui ./cmd/tui
# Run with debug logging (highly recommended for audio setup)
go run ./cmd/tui --server your-ip:9987 --debug
```
## ⌨️ Common Keys
- `q`: Quit cleanly.
- `Arrows / hjkl`: Navigate channels and users.
- `Enter`: Join channel.
- `1`: Poke user (in User View).
- `m`: Mute/Unmute audio.
## 💻 Development with VS Code
This project uses Go **build tags** to support multiple platforms from the same codebase. This can sometimes cause "redeclared" errors or "undefined" symbols in VS Code if not configured correctly.
### Recommended Setup
1. **Windows + MSYS2**: If you are developing on Windows and have Opus/PortAudio installed via MSYS2, your `.vscode/settings.json` should include the paths to your MinGW64 environment:
```json
{
"go.toolsEnvVars": {
"CGO_ENABLED": "1",
"PATH": "C:\\msys64\\mingw64\\bin;${env:PATH}",
"PKG_CONFIG_PATH": "C:\\msys64\\mingw64\\lib\\pkgconfig"
}
}
```
2. **Build Tags**: Do **not** force both tags simultaneously (e.g., `-tags=linux,windows`) as this will cause "redeclared" errors for types defined in both systems (like `Player` or `Capturer`).
3. **Switching OS Analysis**: If you are on Windows but want to check for errors in the Linux files, update your settings to:
```json
"go.toolsEnvVars": { "GOOS": "linux" }
```
### Pro Tip: VS Code Remote - WSL
For the best experience when working on Linux features from Windows, use the **WSL extension**. Open VS Code inside your WSL environment (`code .` from the WSL terminal). This allows `gopls` to run directly in Linux, where all system headers and libraries are natively available.