Files
go-ts/pkg/audio/playback_linux.go
2026-01-17 01:38:13 +01:00

202 lines
3.9 KiB
Go

//go:build linux
package audio
import (
"fmt"
"sync"
"github.com/gordonklaus/portaudio"
)
// Player handles audio playback using PortAudio
type Player struct {
stream *portaudio.Stream
volume float32
muted bool
mu sync.Mutex
running bool
stopChan chan struct{}
// User buffers for mixing
userBuffers map[uint16][]int16
// User settings
userSettings map[uint16]*UserSettings
bufferMu sync.Mutex
}
func NewPlayer() (*Player, error) {
if err := initPortAudio(); err != nil {
return nil, err
}
p := &Player{
volume: 1.0,
muted: false,
stopChan: make(chan struct{}),
userBuffers: make(map[uint16][]int16),
userSettings: make(map[uint16]*UserSettings),
}
return p, nil
}
func (p *Player) Start() error {
p.mu.Lock()
if p.running {
p.mu.Unlock()
return nil
}
// Create stream (Mono, 48kHz, 16-bit)
// We'll use a callback-based stream for lower latency
var err error
p.stream, err = portaudio.OpenDefaultStream(0, 1, 48000, frameSamples, p.processAudio)
if err != nil {
p.mu.Unlock()
return fmt.Errorf("failed to open portaudio stream: %w", err)
}
if err := p.stream.Start(); err != nil {
p.stream.Close()
p.mu.Unlock()
return fmt.Errorf("failed to start portaudio stream: %w", err)
}
p.running = true
p.mu.Unlock()
return nil
}
func (p *Player) Stop() {
p.mu.Lock()
defer p.mu.Unlock()
if !p.running {
return
}
p.running = false
if p.stream != nil {
p.stream.Abort()
}
}
func (p *Player) Close() {
p.Stop()
p.mu.Lock()
if p.stream != nil {
p.stream.Close()
}
p.mu.Unlock()
terminatePortAudio()
}
// processAudio is the PortAudio callback
func (p *Player) processAudio(out []int16) {
p.bufferMu.Lock()
defer p.bufferMu.Unlock()
// Initial silence
for i := range out {
out[i] = 0
}
if p.muted {
return
}
p.mu.Lock()
vol := p.volume
p.mu.Unlock()
mixed := make([]int32, len(out))
for id, buf := range p.userBuffers {
if len(buf) > 0 {
toTake := len(out)
if len(buf) < toTake {
toTake = len(buf)
}
for i := 0; i < toTake; i++ {
sample := int32(buf[i])
if settings, ok := p.userSettings[id]; ok {
sample = int32(float32(sample) * settings.Volume)
}
mixed[i] += sample
}
// Advance buffer
if len(buf) <= len(out) {
delete(p.userBuffers, id)
} else {
p.userBuffers[id] = buf[len(out):]
}
}
}
// Apply master volume and clip
for i := 0; i < len(out); i++ {
val := int32(float32(mixed[i]) * vol)
if val > 32767 {
val = 32767
} else if val < -32768 {
val = -32768
}
out[i] = int16(val)
}
}
func (p *Player) PlayPCM(senderID uint16, samples []int16) {
p.bufferMu.Lock()
defer p.bufferMu.Unlock()
if settings, ok := p.userSettings[senderID]; ok && settings.Muted {
return
}
p.userBuffers[senderID] = append(p.userBuffers[senderID], samples...)
if len(p.userBuffers[senderID]) > 48000*2 {
drop := len(p.userBuffers[senderID]) - 48000
p.userBuffers[senderID] = p.userBuffers[senderID][drop:]
}
}
func (p *Player) SetVolume(vol float32) {
p.mu.Lock()
defer p.mu.Unlock()
p.volume = vol
}
func (p *Player) SetMuted(muted bool) {
p.mu.Lock()
defer p.mu.Unlock()
p.muted = muted
}
func (p *Player) SetUserVolume(clientID uint16, vol float32) {
p.bufferMu.Lock()
defer p.bufferMu.Unlock()
if _, ok := p.userSettings[clientID]; !ok {
p.userSettings[clientID] = &UserSettings{Volume: 1.0, Muted: false}
}
p.userSettings[clientID].Volume = vol
}
func (p *Player) SetUserMuted(clientID uint16, muted bool) {
p.bufferMu.Lock()
defer p.bufferMu.Unlock()
if _, ok := p.userSettings[clientID]; !ok {
p.userSettings[clientID] = &UserSettings{Volume: 1.0, Muted: false}
}
p.userSettings[clientID].Muted = muted
}
func (p *Player) GetUserSettings(clientID uint16) (float32, bool) {
p.bufferMu.Lock()
defer p.bufferMu.Unlock()
if settings, ok := p.userSettings[clientID]; ok {
return settings.Volume, settings.Muted
}
return 1.0, false
}