2026-01-06 04:07:34 +01:00
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using BepInEx;
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2026-01-06 05:22:10 +01:00
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using HarmonyLib;
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2026-01-06 04:07:34 +01:00
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using System.Collections;
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using System.Collections.Generic;
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2026-01-06 05:22:10 +01:00
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using System.Linq;
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2026-01-06 04:07:34 +01:00
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using UnityEngine;
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2026-01-06 05:22:10 +01:00
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using UnityEngine.UI;
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2026-01-06 04:07:34 +01:00
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using TMPro;
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namespace StrategicMapPlus
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{
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2026-01-06 05:22:10 +01:00
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[BepInPlugin("com.mod.strategicmapplus", "Strategic Map Plus", "28.0.0")]
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2026-01-06 04:07:34 +01:00
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public class StrategicMapMod : BaseUnityPlugin
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{
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private float timer = 0f;
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private float interval = 0.5f;
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private bool texturesLoaded = false;
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public static Dictionary<string, Sprite> SpriteCache = new Dictionary<string, Sprite>();
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private HashSet<string> reportedMissingKeys = new HashSet<string>();
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void Awake()
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{
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2026-01-06 05:22:10 +01:00
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Logger.LogInfo("Strategic Map Plus v28: Posición 0,0,0.");
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2026-01-06 04:07:34 +01:00
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}
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void Update()
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{
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2026-01-06 05:22:10 +01:00
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if (!texturesLoaded && Time.time > 3f) LoadTextures();
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2026-01-06 04:07:34 +01:00
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timer += Time.deltaTime;
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if (timer < interval) return;
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timer = 0f;
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2026-01-06 05:22:10 +01:00
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if (texturesLoaded) ScanStrategicMap();
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}
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void LoadTextures()
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{
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Texture2D[] allTextures = Resources.FindObjectsOfTypeAll<Texture2D>();
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Dictionary<string, Texture2D> textureLookup = new Dictionary<string, Texture2D>();
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foreach (var tex in allTextures)
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{
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if (tex != null && !string.IsNullOrEmpty(tex.name))
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{
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if (!textureLookup.ContainsKey(tex.name)) textureLookup.Add(tex.name, tex);
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}
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}
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int loadedCount = 0;
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foreach (var kvp in Textures.TextureMap)
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{
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string logicKey = kvp.Key;
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string texName = kvp.Value;
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if (textureLookup.ContainsKey(texName))
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{
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Texture2D tex = textureLookup[texName];
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Textures.IconOffset offset = null;
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if (Textures.IconsOffsets.ContainsKey(logicKey)) offset = Textures.IconsOffsets[logicKey];
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Texture2D roundTex = MakeTextureTransparent(tex, offset);
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2026-01-06 15:22:22 +01:00
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Sprite s = Sprite.Create(roundTex, new Rect(0, 0, roundTex.width, roundTex.height), new Vector2(0.5f, 0.5f));
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SpriteCache[logicKey] = s;
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loadedCount++;
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}
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}
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if (loadedCount > 0) texturesLoaded = true;
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}
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void ScanStrategicMap()
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{
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GameObject regionsRoot = GameObject.Find("UI/2DRoot/Layout/Limit/FrontDialogs/StrategicView/Root/Regions");
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if (regionsRoot == null || !regionsRoot.activeInHierarchy) return;
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foreach (Transform region in regionsRoot.transform)
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{
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Transform army = region.Find("Army");
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if (army == null) continue;
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Component defenseRenderer = army.GetComponent("iron.match.renderers.strategicview.DefenseCountRenderer");
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Transform visualRoot = army.Find("Root");
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Transform targetParent = (visualRoot != null) ? visualRoot : army;
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if (defenseRenderer != null)
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ProcessRegion((MonoBehaviour)defenseRenderer, targetParent);
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}
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}
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void ProcessRegion(MonoBehaviour renderer, Transform parentTransform)
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{
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var visualizer = parentTransform.GetComponent<StrategicDisplay>();
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if (visualizer == null)
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{
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visualizer = parentTransform.gameObject.AddComponent<StrategicDisplay>();
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visualizer.Initialize();
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}
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var traverse = Traverse.Create(renderer);
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var model = traverse.Property("model").GetValue();
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if (model == null) { visualizer.Hide(); return; }
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var children = Traverse.Create(model).Field("Children").GetValue() as IEnumerable;
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if (children == null) children = Traverse.Create(model).Field("children").GetValue() as IEnumerable;
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2026-01-06 05:22:10 +01:00
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string orderType = "";
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bool isSpecial = false;
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int strength = 0;
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bool found = false;
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if (children != null)
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{
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foreach (var child in children)
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{
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var childTrav = Traverse.Create(child);
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var attributesObj = childTrav.Field("attributes").GetValue();
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if (attributesObj != null)
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{
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var valuesDict = Traverse.Create(attributesObj).Field("data").GetValue() as IDictionary;
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if (valuesDict != null && valuesDict.Contains(400003))
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{
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object typeCont = valuesDict[400003];
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object typeVal = Traverse.Create(typeCont).Property("Value").GetValue();
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if (typeVal?.ToString() == "Order")
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{
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if (valuesDict.Contains(400038)) // OrderType
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{
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object oCont = valuesDict[400038];
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object oVal = Traverse.Create(oCont).Property("Value").GetValue();
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var list = oVal as IList;
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if (list != null && list.Count > 0) orderType = list[0].ToString();
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}
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if (valuesDict.Contains(400039)) // HasStar
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{
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object sCont = valuesDict[400039];
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object sVal = Traverse.Create(sCont).Property("Value").GetValue();
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if (sVal != null && sVal.ToString().ToLower() == "true") isSpecial = true;
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}
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if (valuesDict.Contains(400004)) // Strength
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{
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object strCont = valuesDict[400004];
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object strVal = Traverse.Create(strCont).Property("Value").GetValue();
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int.TryParse(strVal?.ToString(), out strength);
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}
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found = true;
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break;
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}
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}
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}
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}
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}
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2026-01-06 05:22:10 +01:00
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if (!found)
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{
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visualizer.Hide();
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return;
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}
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// Generar clave lógica
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string generatedKey = $"{orderType}_{strength}";
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if (isSpecial) generatedKey += "_Star";
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if (SpriteCache.ContainsKey(generatedKey))
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{
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visualizer.ShowIcon(SpriteCache[generatedKey]);
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}
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else
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{
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if (!reportedMissingKeys.Contains(generatedKey))
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{
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Logger.LogWarning($"[FALTA MAPEO] El juego pide: '{generatedKey}'");
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reportedMissingKeys.Add(generatedKey);
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}
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visualizer.ShowText(generatedKey);
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}
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}
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2026-01-06 15:22:22 +01:00
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// Función auxiliar que podrías llamar desde tu parche de Harmony
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public static Texture2D MakeTextureTransparent(Texture originalTexture, Textures.IconOffset offset = null)
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{
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if (originalTexture == null) return null;
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// 1. Crear una RenderTexture temporal para poder leer la textura original
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RenderTexture tmp = RenderTexture.GetTemporary(
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originalTexture.width,
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originalTexture.height,
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0,
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RenderTextureFormat.Default,
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RenderTextureReadWrite.Linear);
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// 2. Copiar la textura original a la RenderTexture (esto "desbloquea" los píxeles)
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Graphics.Blit(originalTexture, tmp);
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// 3. Activar la RenderTexture para leerla
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RenderTexture previous = RenderTexture.active;
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RenderTexture.active = tmp;
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// 4. Crear una nueva Texture2D leíble
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Texture2D newTexture = new Texture2D(originalTexture.width, originalTexture.height);
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newTexture.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0);
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// 5. MODIFICAR LOS PÍXELES (Aquí ocurre la magia)
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Color[] pixels = newTexture.GetPixels();
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float width = newTexture.width;
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float height = newTexture.height;
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Vector2 center = new Vector2(width / 2f, height / 2f);
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float radius = (Mathf.Min(width, height) / 2f); // Radio máximo
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2026-01-06 15:29:51 +01:00
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if (offset != null)
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{
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center += new Vector2(offset.x, offset.y);
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if (offset.size > 0) radius = offset.size / 2f;
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}
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2026-01-06 15:22:22 +01:00
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for (int i = 0; i < pixels.Length; i++)
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{
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// --- Opción A: Máscara Redonda (Matemática) ---
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int x = i % newTexture.width;
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int y = i / newTexture.width;
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float dist = Vector2.Distance(new Vector2(x, y), center);
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if (dist > radius)
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{
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pixels[i] = Color.clear; // Hacemos transparente lo que esté fuera del círculo
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}
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// --- Opción B: Quitar el negro (Si prefieres por color) ---
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// if (pixels[i].r < 0.1f && pixels[i].g < 0.1f && pixels[i].b < 0.1f)
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// {
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// pixels[i] = Color.clear;
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// }
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}
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newTexture.SetPixels(pixels);
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newTexture.Apply();
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// 6. Limpieza
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RenderTexture.active = previous;
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RenderTexture.ReleaseTemporary(tmp);
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return newTexture;
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}
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2026-01-06 04:07:34 +01:00
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}
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2026-01-06 05:22:10 +01:00
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// --- VISUALIZADOR ---
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public class StrategicDisplay : MonoBehaviour
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{
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private GameObject displayObj;
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private Image iconImage;
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private TextMeshProUGUI debugText;
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private bool isInitialized = false;
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private bool hasContent = false;
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void Update()
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{
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if (!isInitialized || displayObj == null) return;
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bool shouldShow = hasContent && Input.GetKey(KeyCode.V);
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if (displayObj.activeSelf != shouldShow)
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{
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displayObj.SetActive(shouldShow);
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}
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}
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2026-01-06 04:07:34 +01:00
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public void Initialize()
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{
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if (isInitialized && displayObj != null) return;
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if (displayObj != null) Destroy(displayObj);
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try
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{
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displayObj = new GameObject("OrderIcon_Mod");
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displayObj.transform.SetParent(this.transform, false);
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// POSICIÓN EXACTA 0,0,0
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displayObj.transform.localPosition = Vector3.zero;
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// Aseguramos capa correcta
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displayObj.layer = this.gameObject.layer;
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RectTransform rt = displayObj.AddComponent<RectTransform>();
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rt.sizeDelta = new Vector2(45, 45); // Tamaño del icono
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iconImage = displayObj.AddComponent<Image>();
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iconImage.raycastTarget = false;
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iconImage.color = Color.white;
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// Backup Text
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GameObject textObj = new GameObject("BackupText");
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textObj.transform.SetParent(displayObj.transform, false);
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textObj.layer = this.gameObject.layer;
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RectTransform textRt = textObj.AddComponent<RectTransform>();
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textRt.anchoredPosition = Vector2.zero;
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debugText = textObj.AddComponent<TextMeshProUGUI>();
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|
|
debugText.alignment = TextAlignmentOptions.Center;
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|
|
debugText.fontSize = 14;
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|
|
debugText.fontStyle = FontStyles.Bold;
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|
|
debugText.color = Color.magenta;
|
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|
|
// CRUCIAL: Ponemos el icono al final de la lista de hijos para que se pinte ENCIMA
|
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|
|
|
displayObj.transform.SetAsLastSibling();
|
|
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|
|
|
2026-01-06 05:50:51 +01:00
|
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|
|
// Inicialmente oculto
|
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|
|
displayObj.SetActive(false);
|
|
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|
|
|
|
2026-01-06 05:22:10 +01:00
|
|
|
|
isInitialized = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (System.Exception e)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogWarning("Error UI: " + e.Message);
|
|
|
|
|
|
if (displayObj != null) Destroy(displayObj);
|
|
|
|
|
|
isInitialized = false;
|
|
|
|
|
|
}
|
2026-01-06 04:07:34 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2026-01-06 05:22:10 +01:00
|
|
|
|
public void Hide()
|
2026-01-06 04:07:34 +01:00
|
|
|
|
{
|
2026-01-06 05:50:51 +01:00
|
|
|
|
hasContent = false;
|
2026-01-06 05:22:10 +01:00
|
|
|
|
if (displayObj != null && displayObj.activeSelf) displayObj.SetActive(false);
|
|
|
|
|
|
}
|
2026-01-06 04:07:34 +01:00
|
|
|
|
|
2026-01-06 05:22:10 +01:00
|
|
|
|
public void ShowIcon(Sprite s)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (!isInitialized) Initialize();
|
|
|
|
|
|
if (!isInitialized) return;
|
2026-01-06 04:07:34 +01:00
|
|
|
|
|
2026-01-06 05:22:10 +01:00
|
|
|
|
// Aseguramos orden de dibujado (Encima de todo)
|
|
|
|
|
|
displayObj.transform.SetAsLastSibling();
|
|
|
|
|
|
|
|
|
|
|
|
if (s != null)
|
2026-01-06 04:07:34 +01:00
|
|
|
|
{
|
2026-01-06 05:22:10 +01:00
|
|
|
|
iconImage.sprite = s;
|
|
|
|
|
|
iconImage.enabled = true;
|
|
|
|
|
|
if (debugText != null) debugText.text = "";
|
2026-01-06 05:50:51 +01:00
|
|
|
|
hasContent = true;
|
2026-01-06 04:07:34 +01:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-01-06 05:22:10 +01:00
|
|
|
|
|
|
|
|
|
|
public void ShowText(string t)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (!isInitialized) Initialize();
|
|
|
|
|
|
if (!isInitialized) return;
|
|
|
|
|
|
|
|
|
|
|
|
displayObj.transform.SetAsLastSibling();
|
|
|
|
|
|
|
|
|
|
|
|
if (iconImage != null) iconImage.enabled = false;
|
|
|
|
|
|
if (debugText != null) debugText.text = t;
|
2026-01-06 05:50:51 +01:00
|
|
|
|
hasContent = true;
|
2026-01-06 05:22:10 +01:00
|
|
|
|
}
|
2026-01-06 04:07:34 +01:00
|
|
|
|
}
|
|
|
|
|
|
}
|