This commit is contained in:
Jose Luis Montañes Ojados
2026-01-06 04:07:34 +01:00
commit ae0a5853b5
31 changed files with 751 additions and 0 deletions

2
.gitignore vendored Normal file
View File

@@ -0,0 +1,2 @@
bin/
.vs/

212
Class1.cs Normal file
View File

@@ -0,0 +1,212 @@
using BepInEx;
using HarmonyLib; // Necesario para Traverse
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI; // Necesario para Outline
namespace StrategicMapPlus
{
[BepInPlugin("com.mod.strategicmapplus", "Strategic Map Plus", "1.0.0")]
public class StrategicMapMod : BaseUnityPlugin
{
private float timer = 0f;
// Escaneamos cada 0.5 segundos (balance perfecto entre respuesta y rendimiento)
private float interval = 0.5f;
void Awake()
{
Logger.LogInfo("Strategic Map Plus: Iniciado correctamente.");
}
void Update()
{
timer += Time.deltaTime;
if (timer < interval) return;
timer = 0f;
ScanStrategicMap();
}
void ScanStrategicMap()
{
// Buscamos el contenedor de regiones
GameObject regionsRoot = GameObject.Find("UI/2DRoot/Layout/Limit/FrontDialogs/StrategicView/Root/Regions");
if (regionsRoot == null || !regionsRoot.activeInHierarchy) return;
foreach (Transform region in regionsRoot.transform)
{
// Buscamos el Army (contenedor lógico)
Transform army = region.Find("Army");
if (army == null) continue;
// Buscamos el componente del juego (DefenseCountRenderer) por nombre
Component defenseRenderer = army.GetComponent("iron.match.renderers.strategicview.DefenseCountRenderer");
// Buscamos el contenedor visual "Root" para anclar nuestro texto
Transform visualRoot = army.Find("Root");
Transform targetParent = (visualRoot != null) ? visualRoot : army;
if (defenseRenderer != null)
{
ProcessRegion((MonoBehaviour)defenseRenderer, targetParent);
}
}
}
void ProcessRegion(MonoBehaviour renderer, Transform parentTransform)
{
// 1. Configurar o Buscar el Visualizador
var visualizer = parentTransform.GetComponent<StrategicOrderDisplay>();
if (visualizer == null)
{
visualizer = parentTransform.gameObject.AddComponent<StrategicOrderDisplay>();
visualizer.Initialize();
}
// 2. Acceder al Modelo de datos usando Reflection (Traverse)
var traverse = Traverse.Create(renderer);
var model = traverse.Property("model").GetValue();
if (model == null)
{
visualizer.UpdateOrder("", false);
return;
}
// 3. Obtener la lista de hijos (Children)
// Ya sabemos que es un Campo llamado "Children" (con mayúscula)
var children = Traverse.Create(model).Field("Children").GetValue() as IEnumerable;
// Fallback a minúscula por si acaso cambia en otra versión
if (children == null) children = Traverse.Create(model).Field("children").GetValue() as IEnumerable;
string finalText = "";
bool foundOrder = false;
if (children != null)
{
foreach (var child in children)
{
// 4. Leer Atributos Crudos
var childTrav = Traverse.Create(child);
var attributesObj = childTrav.Field("attributes").GetValue();
if (attributesObj != null)
{
// Accedemos al diccionario interno 'data'
var valuesDict = Traverse.Create(attributesObj).Field("data").GetValue() as IDictionary;
if (valuesDict != null)
{
// ID 400003 = IronType (Tipo de unidad)
if (valuesDict.Contains(400003))
{
// Desempaquetamos el MutableAttribute
object typeContainer = valuesDict[400003];
object typeVal = Traverse.Create(typeContainer).Property("Value").GetValue();
string typeName = typeVal?.ToString();
if (typeName == "Order")
{
// ¡Es una orden!
// ID 400038 = OrderType (Tipo de orden)
string orderCode = "?";
if (valuesDict.Contains(400038))
{
object orderContainer = valuesDict[400038];
object orderVal = Traverse.Create(orderContainer).Property("Value").GetValue();
var list = orderVal as IList;
if (list != null && list.Count > 0)
{
orderCode = list[0].ToString();
}
}
// ID 400039 = HasStar (Es especial)
bool isStar = false;
if (valuesDict.Contains(400039))
{
object starContainer = valuesDict[400039];
object starVal = Traverse.Create(starContainer).Property("Value").GetValue();
if (starVal != null && starVal.ToString().ToLower() == "true") isStar = true;
}
finalText = GetOrderShortName(orderCode, isStar);
foundOrder = true;
break; // Solo mostramos 1 orden por región
}
}
}
}
}
}
// 5. Actualizar UI
visualizer.UpdateOrder(finalText, foundOrder);
}
static string GetOrderShortName(string typeName, bool isSpecial)
{
string symbol = "";
string star = isSpecial ? "*" : "";
if (typeName.Contains("March")) symbol = "M";
else if (typeName.Contains("Defense")) symbol = "D";
else if (typeName.Contains("Support")) symbol = "S";
else if (typeName.Contains("Raid")) symbol = "R";
else if (typeName.Contains("Consolidate")) symbol = "$"; // Usamos $ porque parece una moneda/corona
else symbol = typeName.Substring(0, 1);
return symbol + star;
}
}
// --- COMPONENTE VISUAL ---
public class StrategicOrderDisplay : MonoBehaviour
{
private TextMeshProUGUI orderText;
private GameObject displayObj;
public void Initialize()
{
if (displayObj != null) return;
displayObj = new GameObject("OrderDisplay_Mod");
displayObj.transform.SetParent(this.transform, false);
// Ajustamos posición: X=60 (derecha del escudo), Z=-100 (encima de todo)
displayObj.transform.localPosition = new Vector3(60f, 0f, -100f);
orderText = displayObj.AddComponent<TextMeshProUGUI>();
orderText.fontSize = 24;
orderText.alignment = TextAlignmentOptions.Left;
// Amarillo Dorado (#FFD700) - Clásico de Game of Thrones
orderText.color = new Color(1f, 0.84f, 0f);
orderText.fontStyle = FontStyles.Bold;
orderText.enableWordWrapping = false;
// Añadimos borde negro para que se lea bien sobre cualquier fondo
var outline = displayObj.AddComponent<Outline>();
outline.effectColor = Color.black;
outline.effectDistance = new Vector2(1, -1);
}
public void UpdateOrder(string text, bool visible)
{
if (displayObj == null) Initialize();
// Gestión eficiente de SetActive para no parpadear
if (displayObj.activeSelf != visible) displayObj.SetActive(visible);
if (visible && orderText != null && orderText.text != text)
{
orderText.text = text;
}
}
}
}

58
StrategicView-Plus.csproj Normal file
View File

@@ -0,0 +1,58 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<LangVersion>7.3</LangVersion>
<Nullable>disable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="AsmodeeNet">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\AsmodeeNet.dll</HintPath>
</Reference>
<Reference Include="Attributes">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\Attributes.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Canis">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\Canis.dll</HintPath>
</Reference>
<Reference Include="core-canis">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\core-canis.dll</HintPath>
</Reference>
<Reference Include="iron-client">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\iron-client.dll</HintPath>
</Reference>
<Reference Include="IronCanis">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\IronCanis.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="Utils">
<HintPath>..\..\..\..\SteamLibrary\steamapps\common\A Game of Thrones The Board Game\AGameOfThronesTheBoardGame_Data\Managed\Utils.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

25
StrategicView-Plus.sln Normal file
View File

@@ -0,0 +1,25 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34902.65
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StrategicView-Plus", "StrategicView-Plus.csproj", "{67460EED-8625-4386-93E5-EE7AFAB19B32}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{67460EED-8625-4386-93E5-EE7AFAB19B32}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{67460EED-8625-4386-93E5-EE7AFAB19B32}.Debug|Any CPU.Build.0 = Debug|Any CPU
{67460EED-8625-4386-93E5-EE7AFAB19B32}.Release|Any CPU.ActiveCfg = Release|Any CPU
{67460EED-8625-4386-93E5-EE7AFAB19B32}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {07F528E6-6995-4158-94DB-00EB129D38DE}
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]

View File

@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Este código fue generado por una herramienta.
// Versión de runtime:4.0.30319.42000
//
// Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
// se vuelve a generar el código.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StrategicView-Plus")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StrategicView-Plus")]
[assembly: System.Reflection.AssemblyTitleAttribute("StrategicView-Plus")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generado por la clase WriteCodeFragment de MSBuild.

View File

@@ -0,0 +1 @@
273bd5731decc3a9326eaf60c8347c8c52258602c6bbbe66e14477d5903fa4e0

View File

@@ -0,0 +1,5 @@
is_global = true
build_property.RootNamespace = StrategicView-Plus
build_property.ProjectDir = D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =

Binary file not shown.

View File

@@ -0,0 +1 @@
2e4006519f508b84cea17598f3b73951cfa7c16c48b84e867d92bace76a313a9

View File

@@ -0,0 +1,119 @@
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\StrategicView-Plus.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\StrategicView-Plus.pdb
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\0Harmony.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\AsmodeeNet.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Attributes.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\BepInEx.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Canis.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\core-canis.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\iron-client.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\IronCanis.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Unity.TextMeshPro.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.CoreModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UI.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Utils.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Mono.Cecil.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\MonoMod.Utils.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\MonoMod.RuntimeDetour.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Google.Protobuf.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UnityWebRequestModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UIModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.GameCenterModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Zxcvbn.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Facepunch.Steamworks.Win64.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UnityWebRequestTextureModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.AnimationModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.InputLegacyModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.TextRenderingModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.JSONSerializeModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.IMGUIModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Amplitude.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.ImageConversionModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\DwdJson.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\JsonFx.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Networking.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\analytics.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Logging.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.AudioModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.PhysicsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\core-commands.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\core-localization.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.AndroidJNIModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.AssetBundleModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\core-finder.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UnityWebRequestAssetBundleModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.ParticleSystemModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\InAppPurchasing.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Cinemachine.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\platform.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Firebase.App.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\core-achievements.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\core-input.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\core-prompter.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\core-ui.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\core-sqlite.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\InAppPurchasing-Steam.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\audio.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\log4net.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Firebase.Analytics.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.TextCoreModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.DSPGraphModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UnityCurlModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.TLSModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UIElementsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.AccessibilityModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UnityConnectModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.AIModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UnityAnalyticsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.PerformanceReportingModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.Physics2DModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.SharedInternalsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.ClothModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.ClusterInputModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.ClusterRendererModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.CrashReportingModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.TilemapModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.TerrainModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.VFXModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.VideoModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.VRModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.GridModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.SubsystemsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.LocalizationModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UNETModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UnityWebRequestAudioModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UnityWebRequestWWWModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.DirectorModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.VirtualTexturingModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.ScreenCaptureModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.SpriteMaskModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.StreamingModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.TerrainPhysicsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.SpriteShapeModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.UIElementsNativeModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.VehiclesModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.WindModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.XRModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.ARModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\UnityEngine.InputModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\InAppPurchasing-Claims.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\prefs.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Unity.Timeline.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Unity.Postprocessing.Runtime.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\WebSocket.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Firebase.Platform.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Unity.Tasks.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\Unity.Compat.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\0Harmony.xml
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\BepInEx.xml
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\MonoMod.Utils.xml
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\net472\MonoMod.RuntimeDetour.xml
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\net472\StrategicView-Plus.csproj.AssemblyReference.cache
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\net472\StrategicView-Plus.GeneratedMSBuildEditorConfig.editorconfig
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\net472\StrategicView-Plus.AssemblyInfoInputs.cache
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\net472\StrategicView-Plus.AssemblyInfo.cs
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\net472\StrategicView-Plus.csproj.CoreCompileInputs.cache
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\net472\Strategi.61ECE585.Up2Date
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\net472\StrategicView-Plus.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\net472\StrategicView-Plus.pdb

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]

View File

@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Este código fue generado por una herramienta.
// Versión de runtime:4.0.30319.42000
//
// Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
// se vuelve a generar el código.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StrategicView-Plus")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StrategicView-Plus")]
[assembly: System.Reflection.AssemblyTitleAttribute("StrategicView-Plus")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generado por la clase WriteCodeFragment de MSBuild.

View File

@@ -0,0 +1 @@
273bd5731decc3a9326eaf60c8347c8c52258602c6bbbe66e14477d5903fa4e0

View File

@@ -0,0 +1,5 @@
is_global = true
build_property.RootNamespace = StrategicView_Plus
build_property.ProjectDir = D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =

View File

@@ -0,0 +1 @@
7ed096302a306716e7340d9278e7f60cc1ef7fead04e62cdec70ea3d5e334568

View File

@@ -0,0 +1,123 @@
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\StrategicView-Plus.deps.json
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\StrategicView-Plus.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\StrategicView-Plus.pdb
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\0Harmony.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\AsmodeeNet.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Attributes.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\BepInEx.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Canis.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\core-canis.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\iron-client.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\IronCanis.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Unity.TextMeshPro.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.CoreModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UI.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Utils.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Mono.Cecil.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\MonoMod.Utils.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\MonoMod.RuntimeDetour.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Google.Protobuf.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UIModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.GameCenterModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Zxcvbn.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Facepunch.Steamworks.Win64.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestTextureModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.AnimationModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.InputLegacyModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.TextRenderingModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.JSONSerializeModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.IMGUIModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Amplitude.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.ImageConversionModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\DwdJson.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\JsonFx.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Networking.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\analytics.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Logging.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.AudioModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.PhysicsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\core-commands.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\core-localization.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.AndroidJNIModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.AssetBundleModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\core-finder.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAssetBundleModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.ParticleSystemModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\InAppPurchasing.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Cinemachine.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\platform.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Firebase.App.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\core-achievements.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\core-input.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\core-prompter.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\core-ui.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\core-sqlite.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\InAppPurchasing-Steam.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\audio.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\log4net.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Firebase.Analytics.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.TextCoreModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.DSPGraphModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UnityCurlModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.TLSModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UIElementsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.AccessibilityModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UnityConnectModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.AIModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UnityAnalyticsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.PerformanceReportingModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.Physics2DModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.SharedInternalsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.ClothModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.ClusterInputModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.ClusterRendererModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.CrashReportingModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.TilemapModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.TerrainModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.VFXModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.VideoModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.VRModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.GridModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.SubsystemsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.LocalizationModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UNETModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAudioModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestWWWModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.DirectorModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.VirtualTexturingModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.ScreenCaptureModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.SpriteMaskModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.StreamingModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.TerrainPhysicsModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.SpriteShapeModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.UIElementsNativeModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.VehiclesModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.WindModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.XRModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.ARModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\UnityEngine.InputModule.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\InAppPurchasing-Claims.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\prefs.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Unity.Timeline.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Unity.Postprocessing.Runtime.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\WebSocket.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Firebase.Platform.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Unity.Tasks.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\System.Configuration.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Unity.Compat.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\System.Security.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\Mono.Security.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\0Harmony.xml
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\BepInEx.xml
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\MonoMod.Utils.xml
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\bin\Debug\netstandard2.1\MonoMod.RuntimeDetour.xml
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\netstandard2.1\StrategicView-Plus.csproj.AssemblyReference.cache
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\netstandard2.1\StrategicView-Plus.GeneratedMSBuildEditorConfig.editorconfig
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\netstandard2.1\StrategicView-Plus.AssemblyInfoInputs.cache
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\netstandard2.1\StrategicView-Plus.AssemblyInfo.cs
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\netstandard2.1\StrategicView-Plus.csproj.CoreCompileInputs.cache
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\netstandard2.1\Strategi.61ECE585.Up2Date
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\netstandard2.1\StrategicView-Plus.dll
D:\Downloads\Unity Modding\StrategicMap-Plus\StrategicView-Plus\obj\Debug\netstandard2.1\StrategicView-Plus.pdb

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,56 @@
{
"format": 1,
"restore": {
"D:\\Downloads\\Unity Modding\\StrategicMap-Plus\\StrategicView-Plus\\StrategicView-Plus.csproj": {}
},
"projects": {
"D:\\Downloads\\Unity Modding\\StrategicMap-Plus\\StrategicView-Plus\\StrategicView-Plus.csproj": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "D:\\Downloads\\Unity Modding\\StrategicMap-Plus\\StrategicView-Plus\\StrategicView-Plus.csproj",
"projectName": "StrategicView-Plus",
"projectPath": "D:\\Downloads\\Unity Modding\\StrategicMap-Plus\\StrategicView-Plus\\StrategicView-Plus.csproj",
"packagesPath": "C:\\Users\\PC\\.nuget\\packages\\",
"outputPath": "D:\\Downloads\\Unity Modding\\StrategicMap-Plus\\StrategicView-Plus\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"D:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
],
"configFilePaths": [
"C:\\Users\\PC\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
"net472"
],
"sources": {
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"net472": {
"targetAlias": "net472",
"projectReferences": {}
}
},
"warningProperties": {
"warnAsError": [
"NU1605"
]
},
"restoreAuditProperties": {
"enableAudit": "true",
"auditLevel": "low",
"auditMode": "direct"
}
},
"frameworks": {
"net472": {
"targetAlias": "net472",
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.300\\RuntimeIdentifierGraph.json"
}
}
}
}
}

View File

@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\PC\.nuget\packages\;D:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.10.0</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\PC\.nuget\packages\" />
<SourceRoot Include="D:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />

62
obj/project.assets.json Normal file
View File

@@ -0,0 +1,62 @@
{
"version": 3,
"targets": {
".NETFramework,Version=v4.7.2": {}
},
"libraries": {},
"projectFileDependencyGroups": {
".NETFramework,Version=v4.7.2": []
},
"packageFolders": {
"C:\\Users\\PC\\.nuget\\packages\\": {},
"D:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages": {}
},
"project": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "D:\\Downloads\\Unity Modding\\StrategicMap-Plus\\StrategicView-Plus\\StrategicView-Plus.csproj",
"projectName": "StrategicView-Plus",
"projectPath": "D:\\Downloads\\Unity Modding\\StrategicMap-Plus\\StrategicView-Plus\\StrategicView-Plus.csproj",
"packagesPath": "C:\\Users\\PC\\.nuget\\packages\\",
"outputPath": "D:\\Downloads\\Unity Modding\\StrategicMap-Plus\\StrategicView-Plus\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"D:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
],
"configFilePaths": [
"C:\\Users\\PC\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
"net472"
],
"sources": {
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"net472": {
"targetAlias": "net472",
"projectReferences": {}
}
},
"warningProperties": {
"warnAsError": [
"NU1605"
]
},
"restoreAuditProperties": {
"enableAudit": "true",
"auditLevel": "low",
"auditMode": "direct"
}
},
"frameworks": {
"net472": {
"targetAlias": "net472",
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.300\\RuntimeIdentifierGraph.json"
}
}
}
}

8
obj/project.nuget.cache Normal file
View File

@@ -0,0 +1,8 @@
{
"version": 2,
"dgSpecHash": "zU5GcbnMVE8=",
"success": true,
"projectFilePath": "D:\\Downloads\\Unity Modding\\StrategicMap-Plus\\StrategicView-Plus\\StrategicView-Plus.csproj",
"expectedPackageFiles": [],
"logs": []
}